Sunday, November 30, 2008

Addicted to Mediocrity

(New Blog Post: http://www.thisisaaronslife.com/addicted-to-mediocrity/)
[caption id="" align="aligncenter" width="349" caption="Creativity at the Gallows"]Creativity at the Gallows[/caption]

As designers and or developers we often work in one of a couple environments, we "work from home (independently)" or work in house at a company or agency. In both situations there is a level of stress and frustration that comes with the job, and at times we can be put in positions (though in hindsight they probably could have been avoided) where we are not able to put our best effort into what we are doing. Sometimes it can be the pressure to bring in more money, or the pressure to meet deadlines (unrealistic or not), but in most cases their is a common push to cut the necessary corners in a effort to "just get the project done".

Lets look at a couple of examples of how mediocrity is ruining the modern day designer and design culture.

1) "Quantity over Quality" aka "The Just Add Water Approach"

One of the major ways that mediocrity has crept into the design world is through the notion that the more projects you are working on and the more work you do you are a success. There is nothing wrong with striving to put as much solid work out there as you can, but we must ask ourselves if we go out there and line up bunches of work are we really able to handle all of the work we take on.
Will we be able to provide design/ development at a level that we are proud of and even more importantly the client can get excited about.

I understand that we all need to make a living and financial pressures can be very frustrating, I would venture to say that if you put out a consistent amount of well thought, and well designed projects you will get to the point where you are able to charge what you are actually worth(or close to it), which will most likely lead to not having to take 30 projects a month to make ends meet.

When we fall into the mode of taking on tons of projects (quantity not quality) we find ourselves needing to turn projects around quickly which leads to the "Just Add Water" approach. We fall into using templates to complete projects, or even charging the client for a web site knowing all along that we just plan on getting a template (it's not like they will know the difference) and customizing it for them. I believe this keeps us from reaching our potential and is just bad for the design community.
What sets us apart in our trade from other trades/jobs is our ability to provide a custom service that most others are unable to do themselves. We have a unique opportunity to empower others in accomplishing their vision.

This applies in both the in-house, and independent environment if we start chasing the dollar at the expense of a quality "product" then success, if any will be short lived. This is very prevalent is so many of those $99 dollar website in 2 hours!(said in annoying announcer voice) companies that pop up over and over again I work for a company like this... and it became miserable, it took all of the enjoyment out of design, it was like a design sweat shop.

The more we allow this type of work/mentality to slip in the harder it is going to be for talented designers to get appreciated for what they do, our trade will get watered down, and it will definitely become harder to find work as independents, and in-house designers will slowly fade away being replaced by off shore out sourcing in the name of saving a couple of dollars, and before you know it you can find yourself addicted to mediocrity.

2) Lack of Setting Goals / No Passion to Perfect Our Trade

This may sound "Motivational Speakerish" but we work in an ever changing environment and if we are really passionate about what we do then we need to set goals in an effort to grow as designers, and even as people(which is another article in itself). If we don't set goals we will stagnate, and the design world will pass us by, once we set those goals we cant give up on them. I have set personal goals as a designer, but I have also set goals to hopefully speak about some of the more intangible aspects(client relations, etc.) of design. I know that these things aren't necessarily a possibility now, but they give me a target to reach for which keeps me hungry as a designer.

I am sure we can all look at today's leaders in our industry and if asked they would talk about having a consistent passion for what they do, setting goals and going and doing them, even if they failed along the way they kept going.
We will all experience some stressful seasons, and times where we feel like we are trudging uphill through knee deep mud, the key is to consistently trudge and not give up. The season will pass and we will have grown as designers and people by pressing through it.

Everything I am writing in this article comes from personal experiences and the beauty of hindsight. We need the challenges to keep us fresh, if we just sit back and slip into cruise control we will be come addicted to mediocrity.

How can we avoid becoming addicted to mediocrity? Take pride in our work, don't settle for second best, as much as you are in control of balance your work load so that the work you do is your best, and not cramped by too much work. Set goals, challenge yourself to be better, step out of your comfort zone, remain teachable, and just keep at it.

I would love to hear your feedback, and thoughts on this topic.

~ Aaron I
[Blog] Addicted to Mediocrity: http://s3nt.com/aszz
[New Blog Post] Addicted to Mediocrity: http://s3nt.com/aszz

Tuesday, November 25, 2008

Feature - Death to the Movies!

(New Blog Post: http://www.thisisaaronslife.com/feature-death-to-the-movies/)


I love watching movies, and have had a couple opportunities to work behind the scenes with some production and editing. There is just something about a great film that take you somewhere else, that helps you forget the stresses of daily life and allows you to be fully engrossed and entertained.


Two of my good friends are very talented film makers and just love the creative process of film making, seeing them so passionate about their creative pursuits is often an inspiration to me in my own creative pursuits.


Their most recent project is a podcast called "Death to the Movies!" it is a podcast focused on movie reviews where the two brothers with pretty different tastes in movies each choose a film that one loves and the other hates, and then defend their views. It is great to listen to Titus and Jared exchange "playful banter" as they talk about the good the bad and the ugly with films that we love... or hate.


One thing that I can really appreciate about this project is that they don't take themselves to seriously, and they just have fun.


More times than not as creatives we can take ourselves to seriously, I believe this is damaging to the creative process, and just lame. No one is really to cool for school, and life is alot easier to manage when you can learn to have a healthy laugh... even if it is at yourself.



I have included a clip from the show... I encourage you to check it out and check out their blog which has great articles about film and great movie trailers for upcoming films you don't want to miss.





So there you have it check out my boys over at Death to the Movies and give em some love.


thanks for tuning in.


~ Aaron I

[New Blog Post] Feature - Death to the Movies!: http://s3nt.com/ap19
[Blog] Feature - Death to the Movies!: http://s3nt.com/ap19

Saturday, November 22, 2008

If You Build it They Will Come

(New Blog Post: http://www.thisisaaronslife.com/if-you-build-it-they-will-come/)
I have been very fortunate in the last week to have either written, or been featured on a couple blogs. I was interviewed by Kyle Steed on his site. Kyle is a great guy and designer that I have had the chance to get to know over the last month or two. I also wrote my first guest post for We Are Just Creative a great site that is run by Graham Smith from I am Just Creative and Soul Tweet.

What I love about this is I met both guys by interacting on twitter. Through this I realized the power of building a community of designers that we can interact with for feedback on designs, help with a snipet of code or when we are stuck on a design. There are a lot of awesome people that I have met through twitter, and I am getting some awesome opportunity to colaborate, and have also learned quite a bit in the last few months simply by interacting.

We can also help draw attention to one anothers design and writing abilities. There are alot of great blogs that don't get enough good attention as they should, and they would be great contributions to those who read them, so using twitter we can help let other people know about good reads, and great, inspiring design work. Chuck Westbrook has a project to help this very concept.

I would challenge all of us to contribute to building a design community by interacting on one anothers blogs... Think of the benefits.

Here is a link to my article on Kyle's blog

Here is a link to my recent article on We Are Just Creative

Thanks to everyone who i have had the chance to interact with and meet, i really appreciate the support and interaction.

~ Aaron I
[Blog] If You Build it They Will Come: http://s3nt.com/anhb

Thursday, November 20, 2008

Josh Royse Shirt Deisgn

(New Blog Post: http://www.thisisaaronslife.com/josh-royse-shirt-deisgn/)
I posted this last week about the great opportunity I have to provide some design for the musician Josh Royse.

you can read it here.

So i though i would post the first concept for shirt design.



Here is the design placement



Josh is a young and it appears that the ladies adore him... especially in Europe, so I thought for current European tour that i would try to appeal to the ladies that find him so dreamy.

I will probably follow a similar style for the design of his site and other projects, I will most likely steer away form the pinks and blues in the site design...

but you never know muwahahaha!

I will post more designs as they come along.
[New Blog Post] Josh Royse Shirt Deisgn: http://s3nt.com/akrn
[Blog] Josh Royse Shirt Deisgn: http://s3nt.com/akrn

Wednesday, November 19, 2008

Defining User Experience pt.2

(New Blog Post: http://www.thisisaaronslife.com/defining-user-experience-pt2/)
So we have determined that a balanced approach is necessary to provide a quality user experience for our users. Lets look at the first foundational aspect of a good user experience.

  1. Just a note hear my primary focus is on web design, and user interfaces, but this process can apply to web based products, or most products for that manner.

  2. To save excessive typing when I use the term client it can also refer to those you would work for in an in-house environment (Bosses, Marketing dept., Art Directors etc.)


Usability

Usability is a term used to denote the ease with which people can employ a particular tool or other human-made object in order to achieve a particular goal. Usability can also refer to the methods of measuring usability and the study of the principles behind an object's perceived efficiency or elegance.

Or simply put - A site/product is available or convenient for use, and capable of being used to reach a desired goal.

So what makes a web site, product, or user interface usable?

Available or Convenient for Use / Capable of Being Used
Is the site available? Does it work? Can people use it as originally intended?
Aaron Gustafson makes a good point that we need to consider how people will be accessing the site/ interface we are building when he says;
On the web, we don’t know anything about the person coming to our website. We don’t know what browser she is using. We don’t know if she is hitting our site from her cell phone. We don’t know if she prefers using her keyboard over her mouse. We don’t know if JavaScript (or even CSS) is enabled in the device she is using. We don’t know if she wants to print the page. We don’t know if she is using a screen reader. We really don’t know anything.

If Aaron is right (and i think he is) then it is really up to us to anticipate what our users need, which isn't always easy, but it can be achieved by opening the lines of communication, find out what the desired result is for the project and set up a process for defining what the user experience should be.

A couple good things to remember in the process courtesy of Indi Young.
"When creating one, turn off your internal problem-solver and just listen to people"

"Thinking from the potential customer’s perspective is a Zen-like exercise." ~ Indi young

Here is what I suggest;
(these are just a couple of basic points dependent on site needs there could be more)


  1. Make sure that the user can navigate through the site to the desired end results efficiently. Is the navigation clear and easy to follow? Are the links/buttons easy to click? (you would be surprised) Does the link text properly define the page it is linking to?

  2. Make sure that the content is given proper value. Is it concise? Does it tell the story?
    Is it lost in the style/look and feel of the site?  We must remember that the content is why someone has come to the site in the first place.

  3. Will the usability marry well with the style? Can you make the site a great visual experience without sacrificing the desired end result? Will it still function well in all browsers? Is it accessible? If you can marry these two elements you are almost guaranteed a great end result.
    (We will talk about this more in part 3 of the series "Visual Appeal")


Starting with those three elements as a base will offer a good foundation for building a great user experience that is very usable and convenient.

I realized that Usability can be it's own series, and that I am really just touching on the tip of the iceberg. Hopefully this will inspire us to look deeper into defining a good user experience starting with Usability, and as we look at each aspect we can build a good foundation for creating well balanced high quality user experiences.

Please feel free to post your thoughts, comments, additions. Mention anything I may have left out.

~Aaron I
[New Blog Post] Defining User Experience pt.2: http://s3nt.com/ajzp
[Blog] Defining User Experience pt.2: http://s3nt.com/ajzp

Sunday, November 16, 2008

The Royse Project

(New Blog Post: http://www.thisisaaronslife.com/the-royse-project/)


I am very excited to have the opportunity to work on a number of design projects for Josh Royse.

Garash Music (The Agency Working with Josh) have asked me to design a couple of t-shirts, website, banner ads, and a tour banner to hang at shows. I am very excited as this project includes working on print and web, not to mention I am free to create with very little restrictions.



Josh is a great guy with a future in music, he is currently on tour in Europe.
I will post updates(mock ups and such) as the design process progresses. The shirt designs will be first, then the website.

Thanks for Tuning In

~ Aaron I
[Blog] The Royse Project: http://s3nt.com/agvw
[New Blog Post] The Royse Project: http://s3nt.com/agvw